Blender Vocabulary
Blender Vocabulary
Blender Notes
Objects
Scenes are made up of geometric objects, control objects, lamp objects and camera objects.
Geometric Objects
Are usually Mesh object that can be transformed by using manipulators. They include cube, plane, cylinder, cone, etc
Control Objects
Objects that affect a geometric objects motion and shape. Examples are Empties and Armatures.
Lamp Objects
Are used to define from where light is being cast. The type of lamp object determines the type of light cast.
Camera Objects
Scenes can be viewed and animated through camera objects.
Transform
What you can do to a object after it has been created.
Types of Transformations
Move, Rotate and change its size (usually called scaling)
Manipulators
The tools you use to move, rotate and scale a object.
Snapping
Moving things to a specific predefined location.
Coordinates
In 3D animation Coordinates are used to place objects in a space using a X,Y, and Z system. Numbers in this system can be both positive and negative.
Constraint
Forcing the computer to limit a transformation. Usually to one of the following axis X,Y and Z.
Animation
Is a change over time of some aspect in your scene. The change can be a simple color shift or complex like many characters dancing in time to music while the camera whirls around them.
Keyframes or Keys
The term used for tracking changes in animation. A key is a marker in time of some state, value or setting.
Interpolate
Once keyframes are set in a timeline animation software fills in the spaces/time between keys ( Interpolates )with small changes in state, value, or setting. The finished effect is a smooth animation.
Interpolation styles
Include the following Bezier, Linear, and constant.